I especially appreciated the lack of complicated menus and buttons, because it forces you to zero in on your relationship with your eagle-and just like that, being alone doesn’t feel so lonely.Īs for the puzzles, they’re not too complicated, either. The solitude felt satisfyingly familiar, with striking elements of Journey weaved in between. Going through the plains, mountains, and ruins with my pet eagle (which you can literally pet) reminded me so much of Trico in The Last Guardian, with the same wordless bond and the same unexplained post-apocalyptic world. But to be honest, I felt like the game was most enjoyable when I was simply roaming around aimlessly and trying to enjoy the view. I personally think the fourth guardian spirit was unnecessary, and was likely only added to prolong the gameplay.Įach area will only take you about an hour or so if you’re just trying to achieve the bare minimum, so yes, the gameplay is short. But while each area has different puzzles to solve and each guardian boss has some level of variety to them, it does get a little repetitive, especially after the second boss. Throughout your journey, you collect yellow crystals to boost your eagle’s Flap ability so you can soar through greater heights. There are four Tall Ones to beat before you face the final boss, the Godslayer. Defeating a Tall One releases that area from the curse, and then you move on to the next area to repeat the same thing. Each Lightstone cleanses an Obelisk, and cleansing three Obelisks clears that area enough for you to face the Tall Ones one-on-one. Primordial gods called the Tall Ones have been transformed by this corruption into gargantuan rampaging monsters that have it out for you and your eagle, so you have to collect Lightstones that will drive the corruption out. I especially appreciated the lack of complicated menus and buttons, because it forces you to zero in on your relationship with your eagle-and just like that, being alone doesn’t feel so lonely.īasically, you play as the Hunter, whose main goal is to cleanse the world of an evil that has corrupted the land. You have to sneak past this huge monster to get your eagle back without getting spotted, which is where the game’s story comes in. When you do, your eagle partner gets ripped from you. It moves at a snail’s pace so you can easily avoid it, but sometimes, you don’t have a choice but to get caught up in the red storm. While you’ll be spending most of your time leisurely solving puzzles to acquire yellow crystals, said red cloud is always there, threatening to consume you. By eliminating the need to aim, the game forces you to focus on more important things around you, like the lush forests, the rolling hills, and the gigantic red cloud of impending doom in the distance. You don’t even have to worry about manually targeting those talismans, as a single button auto-aims and does that for you. Gameplay mechanics are actually pretty simple: you navigate through the terrain by jumping and gliding with the help of your eagle, and traverse the land by shooting floating talismans for a speed boost to cover greater distances.
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